SPIKEFALL
6v6 indoor volleyball · 5-1 system · quicks, slides and pipes
6v6 indoor volleyball · 5-1 system · quicks, slides and pipes
You control one player, marked by the yellow arrow. Your 5 teammates are bots running a 5-1 system: serve-receive formations that respect the overlap rule, setter release, read-blocking, perimeter defence and hitter coverage.
| W A S D | Move (relative to the camera) |
| J | Forearm pass / dig. On serve: hold to charge, release in the green zone |
| K | Overhead set. In the air: tip |
| L | Attack: on the ground = plant & jump (your hitter gathers for a moment first, so press slightly early), in the air = swing. Aim with WASD |
| I | Block jump (at the net) |
| Space | Dive. On a very low ball this becomes a pancake |
| E | Call for the ball (the setter is more likely to set you) |
| 1–0 | Setter: call the play — 1 Quick, 2 Go, 3 High 4, 4 Red, 5 Pipe, 6 Slide, 7 High back, 8 D-ball, 9 Minus, 0 Dump. Call it early and your hitters run that tempo. Server: 1 Float, 2 Jump-float, 3 Jump-spin |
| C M H Esc | Camera · mute · toggle hints · pause |
Gamepad: A pass · X set/tip · B spike · Y block · RB dive · LB call · D-pad play call.
Markers: white ring = where the ball lands (a red cross if it's going out) · yellow = your passing spot · orange = your take-off spot · blue = your blocking spot. The glowing orb is where to meet the ball.
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